Same with every Kirby game, Donkey Kong Game, and Mario game until now. Zelda games have the same formula, but each one introduces unique new elements that make each of them their own adventure. I’ve always defended Nintendo games that people say are the same thing over and over. I picked up NSMB2 and immediately felt as thought I was playing something I’d already played, and the feeling continued until I beat it.
#New super mario bros 2 hacks series#
Halo 2 sent you to another stupid Halo with more dumb Flood, but the plot of the Halo series matters, and therefore it feels like a new game. This is at least enough to keep it interesting for a month or two before you feel like you’re playing the same thing. Every Call of Duty game has some new guns, new maps, and new abilities. A lot of gamers complain about sequels that don’t add enough new features and really should have been sold as DLC. But making a lot of ways to get a lot of Coins is not enough. I’m a collector and a completionist, so these things appeal to me. I do have to admit, I like all the Coins. And if you get a million Coins, something happens! I won’t tell you what it is, but I will tell you that it’s not worth your time. Gold rings make gold enemies which give you Coins when you kill them. Gold flowers turn brick blocks into Coins. Gold blocks stick on your head and give you Coins for running around. The only actual new feature about this game is the thing with all the Coins. The only new things in NSMB2 are golden versions of old things. It introduced the mega mushroom, hidden star coins, ropes to hang from, giant purple cheeps that try to eat you, etc. The original NSMB had all of these, and that’s what made it fantastic. New abilities, new traps, new enemies, new varieties of platforms. What does stand out are the nifty new gameplay features. As far as I can remember, I’m playing the exact same game. Of course each level is technically different from the other games, but the problem with platformer games with short levels is that the specifics don’t stand out in memory. Grasslands, desert, jungle, ice, and Bowser’s barren wasteland of death (and lava). What does begin to bother me is that you have the exact same levels types as always. That doesn’t bother me so much because it’s a classic formula and it’s not really the point, just like the plot. The only difference is that instead of fighting each Koopaling twice, the tower bosses are always a number of triceratops standing on moving platforms and roaring adorably. Like on the Wii, Peach is kidnapped by the Koopalings and in each world you have to defeat one of them.
#New super mario bros 2 hacks full#
Sorry if you paid full price for it.īasically, NSMB2 is a combination of the first game and its Wii counterpart. Wii that any price point over $15 is a joke. Now let’s discuss how many points I have to take off due to the fact that this game is so similar to the original New Super Mario Bros. The music is catchy and upbeat and the baddies dance to it and the scenery is bright and colorful and none of the mushrooms clash with Mario’s shoes. There’s not a single tick in the frame rate to interrupt the nearly flawless gameplay experience. Mario responds to your commands as well as your own limbs respond to your brain (after your morning coffee, at least). NSMB2 is everything a 2D platformer should be. Okay that’s another bad example.Īlright, enough jokes, it’s time to start the review. Imagine you bought the newest FPS in a series and the main story campaign sends you to an identical version of the previous game’s setting and pretty much sends you through the exact same corridors to fight the same aliens who awaken the same horrifying parasite creatures that they awoke last time. Imagine you bought the newest FPS in an FPS series to find that the only differences between the new and old games were a couple new guns, some new abilities, and a new type of terrorist to kill. 2 is a little similar to its predecessor. The Who references aside, New Super Mario Bros.